4-player walkthrough · standard game · you are seat 4
- Setup: TR 20 and 1 production of each resource for everyone; corporations give starting M€ and resources, and kept cards cost 3 M€ each. A Beginner Corporation keeps 10 cards for free.
- Generation 1 skips the player order and research phases and starts with the action phase.
- Your turn: 1 or 2 actions, in any combination. Ending a turn after 1 action is fine; passing means no more actions until the next generation.
- Standard projects: Power plant 11 M€, Asteroid 14, Aquifer 18, Greenery 23, City 25; Sell patents gives 1 M€ per card.
- Terraforming (temperature, oxygen, oceans) raises your TR, as Stanley's Asteroid did, and TR is paid out as income every production phase.
- Corporation effects change the maths: PhoboLog's titanium and Tharsis Republic's city income. ThorGate's discount only applies to power cards.
- Production: energy turns into heat, then M€ = TR + M€ production, then every other production track pays out.
Keyboard: → next · ← back · Space auto-play / pause
The map is a schematic, not the Tharsis board: its areas and printed bonuses are illustrative. On a real board, placement bonuses depend on the area you choose.
Kim, Stanley and Robinson are the example players from the rulebook, and their moves are adapted from its examples (pages 7–12). Page numbers in parentheses point to the base-game rulebook.